

Deadly Silence
Deadly Silence is a hypothetical project created for a school assignment. The game is a first-person stealth RPG set in a futuristic earth conflict between Humanity and Alien entities.
For this project I simulated creating a game from the ground up, creating everything from the characters and concepts to a detailed story mission overview and even hypothetical scoping documentation.
Opening Cutscene
This is the opening cutscene for Deadly Silence. The scene introduces the main character, Carter Rascheke, and sets the scene and tone for the game.
Story Mission Overview
This is the story mission overview for Deadly Silence.
Midpoint Cutscene
This cutscene occurs during early gameplay and introduces a new mechanic to the player while simultaneously guiding them towards the next objective.
Barks (Systemic Dialogue)
This is an Excel file containing 200 sample barks for the Game Deadly Silence.
Endgame Cutscene
This cutscene is the end game cutscene for the bad ending of the game. It shows how Carter handles the invasion after taking command and wraps up the story for the player.
Scoping Documentation
This is the theoretical scoping documentation for Deadly Silence. It covers all planned features and is fully customizable and updateable.